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Commodore 64: Revenge Demos

Revenge is a demo group that was formed by Greg (going by Sub-Zero), and myself (initially going by "The Terminator", later, "Bonestripper"), back in 1990, while we were in high school. For a while it was just the two of us, but during our time, we had somewhere around 10 different members at one point or another. Because we were in high school, most of our demos were done either during the summer, around school holidays, or exams.

I started out with a Commodore 64 when I was around seven or eight years old. I started off by playing games at first, then learned BASIC, finally moving on to 6510 assembly language. I started learning assembly language from Greg's older brother Chris (who provided me with some sample source code), the Commodore 64 Programmer's Reference Guide, a book from COMPUTE! on machine language, and other demos and a machine language monitor for reference.

The demos that are available for download are the only ones that I've been able to find over the years, which is unfortunately not a complete collection. If you have a Revenge demo, intro maker, or note writer (or anything else from Revenge, for that matter), I'd appreciate hearing from you.

Painkiller (December 1990)

This was Revenge's first publicly released demo. I remember it not for anything technically groundbreaking, but rather as my very first release. The demo looks very much like a Wanderer demo, and that's not surprising, since I was heavily influenced by his demos, him being from Sudbury as I was. (Download)

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Stone Cold (June 1991)

This demo combined some good artwork from Sub-Zer0, and some decent coding by myself. Mainly an artwork demo though. :) However, I am impressed with page 5 (the rotating scroll texts), although the code wasn't anything too complicated, it certainly looks nice. The last page is corrupted a bit, I think that the original demo was released like that, and I did a re-release that fixed the corruption. (Download)

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The Final Frontier (September 1991)

Ahhh, The Final Frontier... Revenge's first mega-demo. This demo features some new coding techniques by me (although not new to the world), and even graphics by me! Yes, I'm not the greatest artist, and look at the Revenge Logo in page 6 (in particular the G) - the logo isn't finished, I messed that one up. Definitely some of my better work. (Download)

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Damage Incorporated (December 1991)

A small demo, more of a graphical demo than anything. The high points of this demo for me were the page with 16 sprites (something that I had trouble with), and the multiplexer. (Download)

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Retaliation (July 1992)

Retaliation, the second mega-demo from Revenege. Again, yet another graphical demo (as many of them seem to be), but hey, I don't mind. My FLI code evolved during the course of the demo, as can be seen in the difference between pages 4 and 8. Page 2 is definitely my favorite of the demo though. (Download)

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Zer0-Reality (July 1992)

This demo was just an advertisement for the new Revenge HQ, Zer0-Reality. As such, I let the sysop (Hangman) have a scroll, and tried to keep the demo short, sweet and simple, while plugging the phone number... A lot... In HUGE numbers. (Download)

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Cop Killer (October 1992)

This was my first, and only demo with Wanderer. It's a shame that it was the only one, since I think that we could have made some great stuff together, but hey, I was a late-comer to the scene. It was an honor to do a demo with one of my mentors, and a legend in the C64 scene. (Download)

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Nothingface (December 1992)

I think that this was my 1992 Christmas school holidays, or maybe even exam time, demo, I'm not really sure. This was more of a graphics demo, as you can see, there was nothing groundbreaking here. (Download)

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Bonstripper's Return (January 1999)

This was a "testing the waters" demo that I did while I was studying Computer Science at Lakehead University. I was starting to miss the scene a bit, and I was lurking in the comp.sys.cbm newsgroup, looking for activity. Seeing as there were a few sceners still going, I decided to release this demo, nothing major, just to see what the reaction would be.

I was contacted by Elwix/Style, and foind out indeed that the scene was still going. It also led me to joining another demo group Omni, since Revenge was long dead.

If a lot of the artwork looks familar, well, that's because I raided old Revenge demos to get it. (Download)

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